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35 comments to PC Game Cheats: Bioshock 2

  • Nathan Beauchamp "Dakotad555"
    452 of 531 people found the following review helpful:
    1.0 out of 5 stars
    Pointless installation limit + Windows Live + Online Activation = FAIL, February 11, 2010
    By 
    Nathan Beauchamp “Dakotad555″ (Oak Park, IL USA) –
    (VINE VOICE)
      
    (TOP 50 REVIEWER)
      
    (REAL NAME)
      

    Fun:1.0 out of 5 stars 
    This review is from: Bioshock 2 (DVD-ROM)

    This review is intended to help educate potential buyers of Bioshock 2 about a few of the major downsides of the way 2K has decided to sell the game. If you’ve already made up your mind to buy it, or already own it, this review isn’t for you. If on the other hand you’re on the fence, I’d love to point out a few things that are very troubling about Bioshock 2:

    1) The game REQUIRES online activation. If you are a serviceman/servicewoman stationed in Baghdad (or anywhere in the field without internet) you’re totally screwed. Requiring an internet connection to activate is offensive in itself, but coupled with the other major issues with this game’s DRM scheme, it just keeps getting worse.

    2) The game limits the number of times you can install it. I don’t care if they give me 1,000 installs, any limit on how long I can use a game I paid for simply isn’t acceptable. I’m not paying for the ‘privilege’ of installing how ever many times 2K or anyone else thinks is appropriate. If I buy a game, I want to actually BUY it, meaning I OWN IT and CAN DO WHAT I WANT WITH IT. If I buy the game and don’t like it, how can I resell it? How can I verify to the person I’m selling it to that it has installations left? This is just a petty and insulting way to treat paying customers. I don’t want to have to come crawling back to 2K or Microsoft to explain why I might need more installations for a game I already gave them forty or more dollar for. And what if they close their doors at some point in the future? How can I be guaranteed I’ll still have access to my game?

    3) Securom, the DRM package used by Bioware, installs with the game and there is no option to install it without Securom. That means you get a program running in the background when you play the game that can create issues for other programs on your computer. Don’t believe me? I experienced all sorts of issues with the Securom that installed with Mass Effect I including it screwing up my drivers for my optical drives because it didn’t like the fact that I has DeamonTools on my computer. I don’t want crapware or potential security threats loading on my computer alongside the game!

    4) You MUST create a WindowsLive account if you want to access certain parts of the game. I hate WindowsLive and everything to do with it and don’t want to create accounts to play my game. I want to install it, run the game, and be on my merry way. Forcing creation of an account is what marketers call “forced opt-in” and it opens you up to all sorts of information mining so that Microsoft or whoever collects the data can sell it to marketing companies. Forced opt-ins just flat out suck and I hate when companies force you to jump through their hoops to play their game.

    SO WHY DOES THE GAME COME LOADED UP WITH THIS NONSENSE????

    2K would say its to fight piracy. I say bull-****. DRM doesn’t affect pirates as they’re already downloading the widely available and free versions of this (and any other game) from torrent sites. To the inevitable idiots who will spam the comments of this review accusing me of being either a pirate or too poor to buy the game: 1) I own literally hundreds of games and paid for every single one of theme and 2) if I was a pirate I’d already be playing the game from a torrent site without any of the limitations of DRM. Bottom line: if you want to pirate the game, it’s pretty amazingly easy. I don’t pirate because I’m honest, but neither do I give my money to game makers who like to insult my intelligence by telling me DRM is ‘necessary’ or that force me to install crapware on my computer.

    Thanks but no thanks. I’ll take a pass on this one.

    **********UPDATE 02/17/2010**********

    I had the opportunity to play Bioshock II on my friend’s Xbox. Frankly I wasn’t impressed with the game itself. It’s very much a copy of the original game with very little that is new. I thought the game would center around being an all powerful Big Daddy. You do play as a Big Daddy, but you’re not any stronger than the human character starting out in Bioshock I. I expected them to let you be more powerful but also introduce more powerful / numerous opponents. Instead, the same collection of splicers come in twos and threes just like the original game. So as a Big Daddy, it takes 2-3 melee hits (with a huge-*** drill bit mind you) to kill a splicer. It takes them 4-5 melee hits to kill you. That’s just simply stupid considering when you fight another Big Daddy it takes a HUGE amount of firepower to bring one down. The whole concept of being a Big Daddy is diminished because you really are not any more powerful.

    It’s like they took EVERYTHING from the first game, just tweaked it a bit, and called it a new game. There is nothing new that feels significant. The weapons are not exciting, and some of them feel almost useless (the shotgun for one). Only the spear gun…

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  • Crimson Doc
    84 of 104 people found the following review helpful:
    1.0 out of 5 stars
    Connection required for Single Player?!?!?!?!, February 14, 2010
    By 
    Crimson Doc (WA) –

    Fun:5.0 out of 5 stars 
    This review is from: Bioshock 2 (DVD-ROM)

    For those who spend time disconnected from the net, you cannot save your SINGLE PLAYER game in progress unless you are connected to Windows LIVE. I have no problems when I am connected, my LIVE account works and the ability to save works at that time, but I’m not connected all the time, especially while traveling. So as a warning that was not given prior to purchase, do not bother unless you will be connected full time to the net while playing. This causes me to give it a single star review as it is completely unusable to this road warrior.

    The game play and graphics are as beautiful as the original, just disappointed that single player mode requires an Internet connection to save the game. Works great on my HP dv6 laptop. Unfortunately I will never get more than an hour into the game, and with no save due to no connection this game is going bye-bye.

    ***update, see K. Black’s comment for single player offline save game work around***

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  • Amanda
    72 of 76 people found the following review helpful:
    5.0 out of 5 stars
    So Much to Do, So Much Time to Do It, June 10, 2003
    By 
    Amanda (Maine) –

    This review is from: Grand Theft Auto: Vice City (CD-ROM)

    I don’t even know where to begin to tell you about GTA: Vice City. Do I begin with telling you how great the graphics are? Or do I tell you how much stuff there is to do here? Or do I tell you how freakin’ entertaining the whole thing is? There is so much to cover with this game that it would take me more than my 1,000 word limit to tell you everything, so you will have to settle for this:

    I will break it down in categories.

    GRAPHICS – The game is gorgeous. Remember how cool GTA3’s Liberty City was? Well Vice City is better – and prettier. You’ve got the sun shining, you’ve got the beach, you’ve got beautiful blue water, and you’ve got bright city lights at night. Oh yeah, and palm trees. These graphics will make you wish you were in Miami.

    SOUND/MUSIC – The game’s sound is great. The music…well, I’m not a huge 80s music fan, so I could live without most of the radio stations. I loved how in GTA3 all of the music was original, and I loved every one of the stations. However, every time I get into a car in Vice City, I usually find myself changing the station to KChat or the public radio. But hey, if you love Michael Jackson, Bryan Adams, Run DMC or even Ozzy Osbourne, you’re in luck because their songs are all featured in the game, along with a ton of others.

    GAMEPLAY/REPLAYABILITY – So what do you feel like doing? Do you feel like making the big bucks? Then follow the blip on your radar to the nearest head mission. Do you want to make a small amount of cash but try for a record (and get rewards, as well)? Then you can choose from the following: Ambulance missions, fire truck missions and vigilante missions go a little way to help you redeem your bad self, while giving you some quick cash. Other things you can do is deliver pizzas, drive a taxi, and deliver “ice cream” (this is only after you purchase the Ice Cream factory). Plus, there are tons of Rampage missions scattered all over the city. Once you make enough cash, you can start purchasing different properties around the city, which is convenient because every place you purchase gives you an extra saving area (whereas GTA3 only had 3 – one in each part of the city). Another thing you can do to make some cash is to participate in assorted events at The Stadium. For anyone who wants to know how to do this, go to the stadium when the game clock is close to 20:00. When the clock reaches that time, the Stadium’s doors will open up and when you enter the building, you are entered in whatever contest is going on that particular day. As for the main missions, there are a whole lot of them. I have noticed, at least so far, that these missions are a tad easier than the ones in GTA3. But I’m not complaining, since I never have finished GTA3 because I got so annoyed with it. Hopefully I will be able to finish this one, but I can guarantee that to get up to the full 100% is going to be mighty difficult, even if you finish all of the main missions. This is because there is just so much to do in this game. The replayability is extremely high, seeing as though the game is so open-ended. If you keep failing at a mission, you can just take some time off and do whatever your little bad boy heart pleases. This way, you can still play the game and accomplish stuff, even when you’re stuck on the main story. And by the way, the game’s cut scenes are some of the best I have ever seen – or heard. The “acting” is superb – maybe because they got a real actor (Ray Liotta) to do the voice of the main character.

    Okay, so what am I forgetting? Probably a lot. I will submit my review and then something else will come to mind that I will feel I should have added. But I’ve gone on for too long, so I will just wrap it up by saying this: I was hesitant to spend the big bucks on this game; I figured I would wait a few months for the price to drop. I based this hesitation on the fact that I own GTA3 and am extremely annoyed with it. But I was in a money spending mood, so I bought it regardless. I am so glad I did. This game is worth every cent you have to pay for it. It will provide you with hours and hours of enjoyment, and you will most likely become an addict. I know I have. In fact, I’m surprised I was able to tear myself away from it long enough to write this review.

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  • B. Harrell "uhmmmm"
    33 of 36 people found the following review helpful:
    5.0 out of 5 stars
    Warning This Game is “Extremely Addictive”, May 19, 2003
    By A Customer
    This review is from: Grand Theft Auto: Vice City (CD-ROM)

    I just got gta3 vice city for the pc and I haven’t stopped playing it. And it is so much better than the last version of gta3. The addition of motorcycles and helicopters are simply awesome. The game runs alot smoother and no long freezes like it did in prior games. The graphics are amazing and the signs and stores fronts you can read perfectly. You need a great computer to run this baby. I’ve got a P4 2.2 Northwood and Geforce 3 graphics card.

    Becareful before you buy this game, because you will spend hours and days of your life playing it. You may lose your job, your wife, your friends, and flunk out of school, if you can’t tear yourself away from it. I would also advise that this game is not be purchased for kids under 15 due to its violent nature though.

    This is the best single player game I’ve ever bought. If they made vice city a multiplayer game it would be perfect. You can play this game for 100s of hours and it never gets boring. The missions are almost endless and keep you coming back for more. It teaches problem solving although in a criminal mind format. There are always several ways to complete a mission, which makes this game so unique.

    This game is a classic!

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  • SimSational...
    1,389 of 1,477 people found the following review helpful:
    5.0 out of 5 stars
    Maxis #1 All Time Sims 3D-Game Ever!, September 10, 2003
    By 
    SimSational… (808) –

    This review is from: The Sims 2 (CD-ROM)

    I believe this game will be the best Pc selling game ever!
    Why?

    This is all the options that we will enjoy and have for thesims 2.
    ****************************************************************
    Building Options – Create mountains, build multiple story homes, with basements, put doors and windows on diagonal walls.

    Calendar – The new sim calendar will work by the week instead of month. (ie your kids birthday is next Monday).

    Cameras – Now you can place cameras all around the room to capture a party from all angles.

    Careers – For adult sims, there wi.ll be 18 careers, with 10 levels each. For teen and old sims there will be 7 careers, with 3 levels each. Also elderly sims will receive a pension upon retiring.

    Diaries – Now you will be able to create video as well as snap shot diaries of your sims life.

    Family – The family limit will still be set at 8. But new to TS2 is the ability to create all ages, except infant, in the create-a-sim area. So you could start out with a Mom, teen, and toddler if you wanted.

    Leaving the house – The only option to leave the home right now, is to send your sims to their second home, which you can also create. However a communal area is being considered.

    Life Moments and Big Decisions – These will effect your life score, and also have an effect on your sim as they get older. Some of these included: Toilet training, first step, first kiss, first crush, getting a job, getting married.

    Will Sims actually get pregnant? Will they still have to kiss to have a baby? – Yes! Sims will get pregnant but instead of kissing, a ‘play’ feature can be used in a bed or hot tub.

    What is the Create-a-Sim tool? Is there going to be a demo of it? -The Create-a-Sim tool is a program that will allow you to completely customize every aspect of your Sims facial featurues. This will allow you to make any Sim you want! Even yourself! And yes, there is to be a demo release of it between August & September.

    What about clothing customization? – Clothing articles will now be seperate from each other! Meaning that a pair of pants will be seperate from a shirt, creating alot more ways to mix & match!

    Can you customize hair/make-up, too? – Yes! In the Create-a-Sim program you will be able to change hair color & style, & apply make-up to your sims. You are also able to do this during game play using special objects such as mirrors.

    Will there be more than 2 floors? – Yes! I’ve seen as many as 3 floors, plus a basement, for a total of 4!

    And More…

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  • Avalon Daughter
    60 of 62 people found the following review helpful:
    4.0 out of 5 stars
    Makes the original Sims Look like Pong, September 21, 2004
    By 
    Avalon Daughter (I wish I was in Glastonbury) –

    Fun:4.0 out of 5 stars 
    This review is from: The Sims 2 (CD-ROM)

    WOW am I impressed with this new version of “The Sims”. My gut feeling tells me that you’re not going to be able to sell your old versions because everyone is going to want this one instead. I knew it too because when I saw the previews, I stopped buying the expansion packs, immediately, just to wait this one out.

    How is it? Fantastic. The graphics are fluid and smooth, the characters have fingers, wedding rings, facial expressions, man, you name it they’ve worked on it and it’s obvious. The clothing has fluidity (the hair too) and zooming in close up to a character’s face really shows some detail. Nice, nice job. Playing the game *is* pretty similar to the first but you can tell Maxis did their homework and I can just see Will saying: “Okay, THIS is what the fans want” cause it sure looks like they worked on it.

    For instance, its the little things that make a difference. When a sim walks in the room, the other sims react, say hello… I had a dad come home from work and the child he was close to dropped her toy and ran out to greet him by jumping in his arms. They are no longer stiff like the first Sims, they have reactions which are pretty cool. Also, there’s an amazing amount of detail. The fridge has a variety of food (and can be emptied now, unfortunately, but you call the grocer) and the more a Sim knows how to cook, the different varieties of food they can make. A Sim can cook either Salmon or Mac and Cheese and they look exactly like they seem. That was pretty wild to pause and inspect.

    What else? They age. Yup, they sure do. It’s better than the first and more difficult as well. My Sims tried for a baby — and first of all ended up with twins! Holy cow, that was work. Now, the infants cry for different things and just feeding and holding them doesn’t work anymore. They’re specific. Changing the diaper… bathing them… all the little things you’d expect with a baby, except they’re babies for only a few days, then toddlers for a few days, then they turn into kids and teens and so on.

    Think its easy? Nope. You gotta nurture the kid through your Sim. Early nurturing calls for good development. Teaching them to walk, talk and communicating makes a better child who is better in school eventually. Unfortunately, I’ve got some lazy sims who don’t want to help their kids with homework and the social worker keeps coming to take them away. It goes pretty quick, too. This isn’t your old Sims games, either… they don’t just sob a bit when this happens — the parents endup traumatized.

    Neglect the Sims and there’s consequences. Let’s say… the sim’s social meter is really, really low. They can actually snap and start babbling. Next thing I know, a therapist drops in and starts helping the sim out. Funny part of that — the therapist is only visible when you click on the sim that is nuts. How funny is that?

    Oh… remember the ghosts? They’re actually pretty creepy in this one. They move things and will animate other things as well. Apparently, they have a certain colored glow for how they died. Haven’t figured that one out yet.

    Building the homes is pretty cool, too. Yup, you can actually put in a basement, but you have to dig a hole first and that kind of thing. Windows can be put in for multiple floors and staircases are customized. I miss the circular staircase, though. What else is new? Lots of furniture, customizing the roofs yourself, which is definitely a bit tricky if you’re not creatively adept and spraying the grass different shades… i.e., brown, green, light green… like that. Learning how to build the houses takes as much time as learning the new Sims habits.

    Good stuff? You want the “fun” stuff? Oh, the Sims are a LOT more flirty, little more R-rated but never oversteps the line. “Playing in bed” is no longer — it’s called Woo Hoo! You can “goose” a sim and flirt different ways.. you can have Woo Hoo in the hot tub and apparently in public as well (by the way, you can travel to little park areas like in the expansion packs of the first Sims.) I may point out that there is a difference between Woo Hoo and Try for a Baby. Woo Hoo I believe is w/contraceptives (LOL) otherwise, try for a baby seems to be no problem as my Sims get knocked up pretty quick.

    Oh! The neighborhoods… you have three different neighborhoods (and you can customize how they look… there are quite a few similarities between these neighborhoods and SimCity… hmmm…. I wonder why?):) Well, you can add all kinds of things… rocks, wildflowers, ocean surf, rainbows, clouds…etc. The only thing I wish is that you can see this stuff when in the homes. Example? You place 20 giant rocks in the lot next to a Sim home — inside the sim home you see nothing but a plain. Maybe they’ll fix it later, who knows?

    But each neighborhood has a…

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  • FordGT90Concept
    9 of 11 people found the following review helpful:
    4.0 out of 5 stars
    It’s a good game once you overcome the bugs, May 28, 2010
    By 
    FordGT90Concept (IA USA) –

    Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Saints Row 2 (DVD-ROM)

    I won’t say much on gameplay because that topic is pretty well covered. It is a lot like Grand Theft Auto: San Andreas except that all vehicles and your character are heavily customizable. You can do pretty much whatever you want in the game just like the Grand Theft Auto series. The game is a lot of fun once you get it working right.

    There’s two major problems with this game that aren’t obvious:
    1) You need a tri-core or better processor. On a dual core processor or less, it is nearly impossible to drive at full speed due to lag.
    2) This game has timing issues on Windows 7. You can use Saints Row 2 Power tools to fix this: [...]

    Note that even the boxed retail copy of this game requires Steam to run. Don’t be surprised when Steam asks you for your serial number instead of the usual installer.

    It has at least 35 hours of single player game time if you do everything. It offers cooperative and other multiplayer modes for online (GameSpy ID) and LAN networking.

    Once you get it working right, I would rate this game 8/10. It gets docked one point for requiring Steam and one point for having low bit-rate music.

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  • Jim Valentine
    33 of 45 people found the following review helpful:
    1.0 out of 5 stars
    Shoddy, unfinished, appalling, January 10, 2009
    By 
    Jim Valentine (London, UK) –

    Fun:1.0 out of 5 stars 
    This review is from: Saints Row 2 (DVD-ROM)

    Plenty of people have been talking about Saints Row 2 – especially those that found GTA IV restrictive and dull. On consoles it seems be what many people have been crying out for – but on PC it simply does not work.

    An appalling frame rate, terrible controls, no support for anything other than 360 controllers, impossible driving, constant bugs and glitches…

    There has probably never been a worse PC version of a game in the history of the industry, it’s beyond bad, it’s a deliberate direct insult to everyone who doesn’t own a console.

    It runs so badly, and my computer is better than the best recommended specs (I can run GTA IV PC fine, along with all the most recent games), that it’s inconceivable that any form of quality testing took place for this game. Based on the experience of people who I know have played it on PC I’d really like to see video evidence of someone at Violation running this game successfully on a PC.

    Fundamentally, I simply do not believe this is a working product – there really needs to be a serious consideration of legal action against companies that are selling something that is this defective, not to mention websites selling it.

    Doesn’t work, looks like garbage, it’s a company going out of their way to steal your money in return for nothing. Please, please, please don’t make the mistake I did and buy this game.

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  • G. Ochsenbein
    3 of 4 people found the following review helpful:
    5.0 out of 5 stars
    A few years old but Great, December 10, 2010
    By 
    G. Ochsenbein
    (REAL NAME)
      

    Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Saints Row 2 (DVD-ROM)

    If you like grand theft auto with better customization. this is the game for you. I have two small gripes, I wish it was longer, and the in game text chat is almost un usuable. other than that it was a snap to install. And Much fun to play

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  • Vagnarok
    65 of 70 people found the following review helpful:
    4.0 out of 5 stars
    Fallout: New Vegas – A Fallout Fan’s Opinion, November 8, 2010
    By 

    Fun:5.0 out of 5 stars 
    This review is from: Fallout: New Vegas (DVD-ROM)

    A little background and disclaimer before we begin: I am a longtime fan of the Fallout series, having played the originals many times. I was one of the doubters, the nay-sayers of Fallout 3. This review is written from the perspective of a role player who places emphasis on quality world building, dialogue and voice acting. If the reader feels that other aspects of a game are more important when determining its quality, perhaps they should take the following with a grain of salt.

    As always, my reviews are spoiler free.

    GAMEPLAY

    For players completely unfamiliar with Fallout 3 or New Vegas, the engine is very close to other games that Bethesda (its creator) has crafted. In a nutshell, this means that after the introductory sequence, the player is placed onto a large, 3D over-world map. The player immediately has the power to go wherever they please, if they can survive. Hundreds of points of interest populate the map, ranging in scope from a little hole in the wall gas station years beyond use, to the ruins of a factory, or even a populated, rebuilt remnant of the Las Vegas Strip.

    Combat in this game is primarily focused on projectile weapons, though for this release Obsidian endeavored to make unarmed a viable combat option. They succeeded, by the way; it is a force to be reckoned with. However, most players will likely choose either Guns or Energy Weapons as their primary combat skill. This plays out as a typical 1st or 3rd person shooter (by preference) during combat. Players new to the FPS/RPG hybrid genre will likely complain that their shots are not aligned with the crosshairs, that they seem to fly about uncontrollably. This is intentional! In an RPG, the beginning character has a low combat skill that will improve as he or she gains experience, modeled after reality. If you don’t like your weapons skill represented realistically, then use a cheat or pump up the skill as fast as possible. It doesn’t need to ruin the experience.

    If a player wishes to avoid combat, they can always run, or they can engage in the other primary facet of the role playing game: Talking! Speech is a powerful skill in this game, and can take the place of a primary combat skill for the advanced user. There are many ways to advance quest lines and plots sin violence in New Vegas, though if the player aims to get the most bang for their buck their first time through, they better sling a rifle over their shoulder and prepare to draw some blood.

    One of the other alternatives to the standard FPS gameplay is the Vault-Tec Assisted Targeting System (VATS). This allows the player to pause combat and assign shots to various targets and body parts. As a side note, unfortunately the eyes and groin did not return as targets from Fallout 2. VATS shots take up action points which slowly regenerate in real time. This system allows the player to fire in VATS, where the action is in a bullet-time like state, and then return to real time. Upon which they can either choose to let their AP regenerate again before firing, or to unload a fresh clip into the raider’s face. Most players will choose the latter. Because of the balance issues that such a powerful tool creates, VATS has been significantly nerfed in New Vegas. It still functions normally at ranges of less than about 30 feet, but anywhere beyond that will yield dramatic drops in the players to hit percentage.

    If you’re familiar with the Fallout 3 engine, you will immediately be comfortable with New Vegas. This has its ups and downs. On the plus side, Obsidian was able to address many qualms that players had with the original engine. For instance, the companion interface is no longer solely dialogue based. When interacting with your companion, you will first see the Companion Wheel. This gives many helpful and oft used options for healing your character, inventory and tactics management, and dialogue initiation. If you prefer, the old dialogue menus are still easily accessible underneath the wheel, but they seem tired and clunky in comparison.

    Obsidian also made an absolutely massive improvement in the way that the armor and damage systems work. Though simple, this completely changes much of the gameplay and improves the quality ten-fold. Without going into the mechanics of it all, a character with a very high armor rating, or “Damage Threshold,” will not be damaged by a weapon without enough power to punch through the armor. No longer can one attack a giant scorpion’s hardened carapace with a piddley 9mm spitball shooter and expect results. This allows power armor to be the power house it was meant to be. When you’re wearing it you are a walking tank, not a house of cards.

    Another major change concerns ammunition. If a weapon doesn’t have enough oomph to get past the target’s Damage Threshold (DT), the player has the option of using armor piercing rounds instead of…

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  • GK
    31 of 36 people found the following review helpful:
    5.0 out of 5 stars
    Beautiful Game — Not so buggy for me, October 20, 2010
    By 
    GK

    Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Fallout: New Vegas (DVD-ROM)

    After reading some of the reviews on here I feel fortunate not to be experiencing the “bugginess” some other players are having. The game did crash on me, once, after about 7 hours of continuous play. It may have been a sign for me to take a break.

    This game is chalk full of content. I find New Vegas to be funner and much better looking than Fallout 3. Also, the level cap has been increased to 30.

    The developers really did a good job of organizing the game in a way so that there are many paths you can choose. I don’t want to give anything away, but just know you’ll have to make a lot of tough decisions. The combat system and V.A.T.S is the same, with the addition of new guns and gun mods (accessories for weapons, such as a scope for a rifle, etc).

    I’m going to keep this review short and say that if you liked Fallout 3 or like RPGs in general, then you will definitely enjoy this game (if you don’t experience any “bugginess”).

    I’m running the game on ‘Ultra’ settings using an ATI Radeon HD 5770 and an AMD Phenom II x4 @ 2.8 GHZ. At very rare times does the game slow down for me, but when it does it is always very abrupt. I would have rated this 4 stars just because the game crashed once and is rarely slow, but this game deserves 5 stars because while playing you can tell the developers really put a lot of time and effort into making this.

    Hopefully they can patch the bugs up so that everyone can enjoy this game.

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  • NeuroSplicer
    90 of 111 people found the following review helpful:
    4.0 out of 5 stars
    WHAT DIES IN VEGAS, STAYS IN VEGAS, October 19, 2010
    By 
    NeuroSplicer (Freeside, in geosynchronous orbit) –
    (TOP 500 REVIEWER)
      

    Fun:5.0 out of 5 stars 
    This review is from: Fallout: New Vegas (DVD-ROM)

    The previous installment of the Fallout series, FALLOUT-3, was an excellent open-world Role-Playing Shooter (RPS). Although it suffered a far from…happy ending and most of the DLCs offered little more than even more loot and a handful of unique items, it was a game I greatly enjoyed for hours at no end and was more than happy to replay it only to follow different paths every time the story bifurcated. I for one was sure left craving for more and the Obsidian/Bethesda people were more than happy to deliver. Even so, true to Vegas mentality, they seem to have let their winnings ride…

    The first thing that hit you in the Mojave desert is how…familiar this new world looks like. The graphics, which were excellent two years ago, are still very good – but they are no longer cutting edge. Besides some richer shadowing and somewhat more vivid colors, if there are any major graphical improvements since FALLOUT-3 I failed to notice them. Having said that, I must admit that I loved the skies, especially during sunrises and sunsets!

    Although both the story and the location are different from FALLOUT-3, I was happy to meet old friends: the handy PIPBOY-3000, the S.P.E.C.I.A.L. skill system and the V.A.T.S. targeting aid. The gameplay seems to fit like a favorite old pair of jeans.
    Character development has both acquired more depth (with the return of Traits which offer advantages but at a price) but also made easier. There are new guns and more explosive kill-shot sequences as well as more skills and perks but I felt far less pressure to complete quests to gain experience points and translate them into perks, skills and traits as the game is generous in offering different ways to accomplish this.

    Notably, with all the conflicting groups and factions angling for an edge in controlling New Vegas, the story seems more byzantine than FALLOUT-3 and the choices one has to make now cut deeper. And after about 20 hours of playing it feels like I barely scratched the surface. This is a longer game than FALLOUT-3.

    Now some bad news. Whereas FALLOUT 3 had a simple disk-check, FALLOUT:NEW VEGAS comes with mandatory OnLine STEAM registration and activation. If you are wondering, the game lost its fifth star neither because of its somewhat dated graphics, nor its numerous bugs or occasional crash but rather its anti-customer DRM scheme. (That was a serious misstep BETHESDA, I was disappointed). Having to activate your game OnLine means that you never actually own the game you paid for at full price. If this does not concern you, well, you can now make an informed decision either way.

    RECOMMENDED.
    (But let’s hope the hand dealt initially is improved).

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  • D. Parvin "dparv"
    94 of 104 people found the following review helpful:
    5.0 out of 5 stars
    Really, really not for kids, but Gouranga quintupled baby!, June 8, 2005
    By 
    D. Parvin “dparv” (Boston, MA USA) –
    (VINE VOICE)
      
    (REAL NAME)
      

    This review is from: Grand Theft Auto: San Andreas ( DVD-ROM ) (CD-ROM)

    Grand Theft Auto: San Andreas (GTA:SA) is, simply put, a great game. The six month wait for a PC port was worth it; although still not state-of-the-art, if you’ve got the rig for it graphics are noticably improved over the PS2. I’m a bit biased having been addicted since the original GTA came out – Gouranga refers to the easter egg you get for taking out a line of hare krishnas in the original – but the game is probably the best of the series as the world is richer and the missions more fun. My only reservation is that the violence and plot here have no place anywhere near kids, but for adults this is the best of the genre and deserves 5 stars.

    GTA has fully evolved from a pure-action game in the original GTA to an RPG with a good deal of action in GTA:SA. The majority of the game revolves around completing missions rather than simply jacking cars and running over people as in the early versions. The good news is that the RPG works. Missions are funny but brutal.

    It’s important to note this isn’t the tamer, slightly cartoonish Scarface-inspired Vice City. Instead, this is the very nasty world of early 90’s South Central LA with a gangbanger-influence and language that many will find disturbing. With the revelation that interactive softcore porn is included, this very much deserves the new AO rating. (All the infamous ‘hot coffee’ mod does is unlock some hidden but pretty rough sex simulations and take off the computer-generated clothes of those involved – if you’re disturbed by the gangbanging the in-genre scenes will make it even worse.) One wonders if the rumor that TakeTwo leaked information about the hidden code to the hacking community as a marketing stunt is true – if so, it’s massively backfired and it’s hard to argue they don’t deserve at least some criticism for at the very least not being far more upfront about its inclusion. Even before hot coffee this was pushing the upper limits of an M rating and probably deserved an AO one. Then again, any parent who let their kid near this game – or incredibly, a litigous grandmother buying this for an unsupervised 14 year old when M is clearly marked for 17 year olds – really isn’t doing their job either as its incredibly obvious this is not a game for kids. Caveat emptor, and it looks like the AO version is about to become a collector’s item.

    Regarding content, there are so many more things to do compared to even Vice City. The world is, in a word, huge. It takes at least 20 minutes to drive from one end of the world to another (although if you’re creative you just jump the airport fence and fly a plane for 2 minutes instead). Sure, there are standard GTA missions, like mugging drug dealers and drive-bys. But there is a lot more. Want to play death from above? Complete a ton of missions and get the easter egg of a Hunter gunship that can blow anything in the game away. Want an insanely fast car? Don’t steal one; go to the docks and import a Super GT. Want to show off your moves? Enter the lowrider contest or go dancing with a date. Where the change from action game to RPG is most noticeable is in the addition of skill-based character advancement. CJ needs to eat and be in shape, but more importantly needs experience with weapons if he wants to hit something besides his foot. It’s not onerous by any means, but it’s a noticeable difference. One other note for veteran GTA players: this is probably the first GTA in which you’ll use your keyboard a bit. The shooting missions are easier with mouse control for targeting, although I definitely prefer my Logitech gamepad for driving.

    The PC port is clean although several of the PS2 cheats I tested don’t work. Several things are better than the console versions. Besides making your own radio station from MP3s (although the GTA ads still air in between songs), graphics are improved. If you have the hardware to run it, high end tweaks like shadowing and draw distance (meaning you can actually decipher signs among other things) are nice. This isn’t a showpiece game like Half Life 2 for your 45″ LCD monitor by any means – the PS2 development still shows in a vaguely polygonish feel – but the port is a definite improvement over the consoles and the previous GTAs. (If Rockstar insists on an exclusive PS3 contract going forward, hopefully the 1080p PS3 will force improvements in the next game.) I like the special guest voices (like a corrupt Samuel L. Jackson) and the 5.1 surround in general, and have fortunately not experienced any of the numerous reported sound or running problems. (I’m running a 6800GT and a dual Opteron 246 setup which probably helps.)

    It’s probably not the best PC game of the year based on the legacy limitations of developing this for the PS2, but it is a genre defining game and is a must play for anyone who likes being bad. Five stars.

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  • S. W. Kanode
    15 of 15 people found the following review helpful:
    5.0 out of 5 stars
    Great game, July 21, 2005
    By 
    S. W. Kanode (Dallas, TX) –
    (REAL NAME)
      

    Fun:5.0 out of 5 stars 
    This review is from: Grand Theft Auto: San Andreas ( DVD-ROM ) (CD-ROM)

    I hope amazon does not submit to the pressure to stop selling this game. With the recent change to the rating on this game it’s making it very hard for ADULTS to find this great game. I’m tired of the retail industry thinking all games are suppose to be for kids. There are grown adults who enjoy playing games. These are the same adults that grew up with video games and now want games that reflect their age. The rating system is to educate people on the content of the game, not to punish the publisher by refusing to sell it. I don’t want the retail industry telling me what I can and can’t buy.

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  • Brian M. Ranzoni "Da Killa B"
    16 of 18 people found the following review helpful:
    3.0 out of 5 stars
    San Andreas–Fun on a Faultline, June 19, 2005
    By 
    Brian M. Ranzoni “Da Killa B” (Albany, OR United States) –
    (VINE VOICE)
      
    (REAL NAME)
      

    Fun:5.0 out of 5 stars 
    This review is from: Grand Theft Auto: San Andreas ( DVD-ROM ) (CD-ROM)

    I’ve been aware of the *Grand Theft Auto* series from the beginning, but it took the controversial and revolutionary game play of the third outing to grab me. *GTA III* essentially stands as the beginning of an epic remake, and at last developer/publisher Rockstars bring out the conclusion. *Grand Theft Auto: San Andreas* not only brings together the previous two titles, but realizes the world of the original. It’s the best of the series–and a big bite to chew.

    San Andreas, like Vice City and Liberty City before, was one of three cities in the first *GTA*. Now it’s a state of the union, and the child hood home of Carl “CJ” Johnson: once a proud member of the Grove Street Families gang alliance, now a buster living in the relative safety of Liberty. Then a phone call brings CJ back to the streets of Los Santos, San Andreas. His mother has joined his brother in the afterlife, the alliance has collapsed, and rival gangs threaten to flood the streets with base. Carl must not only prove to his surviving family and friends he’s down for life, but must ultimately save life.

    This requires CJ to kill and destroy an awful lot. Not much has changed in the series on that end. But while the silent protagonist of *GTA III* was a cold-blooded mercenary to the end, and Tommy Vercetti was a sociopath who became kingpin of Vice City, CJ operates from a pirate’s code of honor. His pride in family and gang contributes to the most ambitious and coherent story in the series. Major characters take a more compelling, frequent, and usually logical role than in previous installments. While *GTA III* and *IV* amounted to a succession of mercenary missions loosely bound by a drive for revenge, *San Andreas* weaves a number of plot threads through the length of the game, with story and missions mutually bound to each other.

    *San Andreas* suffers from a few snares though. My new DVD-RW drive successfully installed the game, but couldn’t detect the disc whenever I tried to run it. Technical support insisted my firmware needed to be updated, but updates didn’t help. My newer DVD-ROM drive likewise failed at first. Then tech support had me disable all Startup options in msconfig; only then could my ROM drive detect the disk, and not 100% of the time. Finally, I discovered that disabling Drive Letter Access on my RW drive would allow my ROM drive to reliably read the disc. This hasn’t prevented the occassional Blue Screen of Death, but otherwise I have not suffered the audio and video bugs reported by others. Such problems nevertheless spoil an otherwise clean record between my PC and Rockstar.

    So imagine my mood when I also discovered a significant control change from previous PC ports. The ability to mouse-look and strafe with the keyboard arrow keys seemed absent. Having only tinkered with the PS2 version, I didn’t realize *GTA:SA* incorporated a weapon skill system. One must gain proficiency in a given weapon before CJ can strafe, while mouse-looking with a target reticule requires one to hold a lock-on key, though it’s still easier for me than using a console gamepad.

    This being part of a simple reality check for the series. Unlike his predecessors, CJ can’t just drive a Banshee or pick up an M4 like a professional. Practice make perfect: or rather improved control over vehicles and weapons through experience. CJ can also improve a wide range of attributes, including muscles, fat, respect, and sex appeal. Improvements unlock many abilities, like climbing walls, recruiting gang members, and picking up girlfriends-which in turn unlocks still more features. Skills and most abilities don’t degrade, but CJ must continually exercise and eat to maintain feats like sprinting and swimming underwater. *GTA III* and *IV* tracked some use-based skills and abilities too, but with number V, the stat screens finally show exactly where CJ stands. The game gently and clearly reminds players of CJ’s current condition. When a significant change happens, popups explain why it matters.

    And things matter here. Within an already epic series, *San Andreas* takes players on a 100 mission journey across three cities, five regions, and the communities and countryside in between. Layers of activity cover the landscape: CJ earns respect to recruit gang members to seize enemy turf to earn tribute to buy fancy clothes to impress girlfriends who grant CJ gifts to better complete his story missions… and so on. CJ has reoccurring, freeform missions and one-shot missions so linear they put the Brown Streak railroad to shame. Ya want stealth missions? Check. Shoot `em ups? Here. Car chases may apply. Dancing, swimming, trucking, racing, bicycle riding, sky diving, dating–even automotive mods and low rider hydraulic competitions. And if CJ needs to take a break, he can always find a basket ball, pool table–or even a video game.

    The only things missing are jet skis and…

    Read more

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  • rodrick246

    thumbs up if he makes it look so easy!

  • lukasoo789

    lol 0:21 weapons :D

  • TheArcade96

    Chuck Norris wouldn’t complete this mission… the mission would complete itself

  • wrongturnedman

    any way great fly!!

  • SGraal

    It really looks easy. Good job man.
    I almost can´t fly straight, let alone turn…

  • LowFrequencyDub

    I HATE THIS MISSION SO MUCH!

  • ZMOONCHILD

    This mission does not unlock anything that is needed to complete the main story missions. There are only 2 missions that become available after passing this mission (and nothing more):
    1) New Model Army
    2) Beefy Baron (after passing New Model Army)

  • XDJonax

    esta mrda de mision ni la puedo pasar, es mi unica esperanza para desbloquear mas misiones !!!

  • mony2win

    here this mission looks so easy and when i play it it’s fucking hard! I wanna cry >.<

  • caleblich2

    with that dude, those missions are the worst >.<

  • KBin89

    this mission is fuckin bullshit!! >.<

  • Sarastyle1

    i hate this mission

  • TheNineLivez

    omfg youve gotta be fucking kidding me. Ive tried to beat this mission like 4 times, and just as im about to complete it, my game crashes… holy shit this mission really fucking hates me

  • the1mandeadman

    @NoBueno1556 No its not im already back in Las Santos

  • bighead69852

    how exactly do u save the saved game to your gta sa??

  • 5odsm

    THIS MISSION IS EASY, YOU STAND BEHIND THE VICTIM AND SHOOT!, BUT IN THE GROUND AND YOU MOVE WITH Q OR E

  • NoBueno1556

    @the1mandeadman it is if you want to go farther on once you get to las vatures

  • llanasenrique

    thumbs up if this mission makes you want to cry

  • TheMentalDestroyer

    I keep flying to the ground when i’m in the air, why ?

  • ntheOceans14th

    why does my plane keep destroying?!

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